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Well, I got a rejection letter already, but have been forging ahead on the Paean campaign.  I have been extremely productive on the player-oriented end with two new races, twenty-two new paragon classes, a new warlock build, and the start of a new epic destiny.  Thankfully, some friends have given me decent feedback.  So, I am going to give a bit of a spoiler here, for all that are interested.  This is one of the paragon classes I put together for Paean.  Let me know what you think!

Knight-Errant of DuGall
“Oh, I’ve been here and there.  The King and I have a special agreement.  What, where is my plate armor and shining sword?  I’m not that kind of knight, lady.”

Prerequisites: Bard, multiclass into Fighter; Allegiance to the Kingdom of DuGall

Not all knights parade around in shining armor and stride forth on the battlefield, making a fine target.  Some knights work quietly, behind the scenes, doing the work that a plate-clad buffoon can’t.  Your ceremony had as much pomp and circumstance as the next guy, but right after that, you spoke to the King.  All this parading around and ceremony did nothing for you.  Yet you still had the fire of duty to King and Country in your heart.
And so you took to the road, acting in the best interests of the Kingdom.  Those you help know who you are, and who you represent.  And those you face on the field of battle know, at the end, that they underestimated you.

Knight-Errant of DuGall Features:
Light on Your Feet (11th Level): When you spend an action point to take an extra action, you may also shift up to 3 squares before or after taking that action.
No Escape! (11th Level): You may mark one enemy, once per round.  When you mark him or her, you must be the closest of your allies to your target, and in order to maintain the mark, you must attack the marked target every turn.  This ability may be used in addition to any other marking ability or power you may have.
Devoted and Devious (16th Level): You may feint twice in combat, instead of only once.  In addition, any time you use your Bluff skill to feint, you have a +2 bonus to your Bluff check.

Knight-Errant of DuGall Powers:
Righteous Taunt
Knight-Errant of DuGall Attack 11
Your mocking laughter cuts deeply into your foe’s heart, goading him into foolish rage, and making it easier to strike at him.
Encounter * Arcane, Implement, Psychic
Standard Action        Ranged 5
Target: One creature within range
Attack: Charisma vs. Will
Hit: 4d6 + Charisma modifier psychic damage, and the target is goaded.  The targe takes a -2 penalty to all defenses and saving throws until the end of your next turn.
Miss: 2d6 + Charisma modifier psychic damage.
Sustain Minor: The -2 penalty to all defenses ans saving throws persists.

Voice of Determination
Knight-Errant of DuGall Utility 12

Quiet words stir your companions’ spirits, breaking them from their weariness and despair.
Daily * Arcane, Implement, Healing
Move Action        Close burst 5
Effect: All allies within the burst may make a saving throw against any ongoing damage or status effects.  If an ally is making death saves, he or she gains a +2 bonus to their next save.  In addition, until the end of your next turn, any healing powers that add additional points of healing are automatically maximized.  So if you use your Majestic Word bardic power, at level 12, you would add 12 extra hit points of healing, plus your Charisma modifier.

When You Least Expect It
Knight-Errant of DuGall Attack 20

With a gesture, you direct your opponent’s attentions elsewhere, and strike viciously from behind.  Suddenly, he realize what you mean by “not that kind of knight”.
Daily * Arcane, Weapon
Standard Action        Melee Weapon
Target: One creature
Attack: Charisma + 2 vs. Will
Hit: The target grants you combat advantage until the end of your next turn.  You may make the following secondary attack against your target.
Secondary Attack: Charisma vs. AC
Hit: 3[W] + Charisma modifier + 2d6 damage, and the target takes ongoing 10 damage (save     ends).
Aftereffect: The target takes ongoing 5 damage (save ends).

Feel free to post your comments here!

The above materials are copyright 2008 Erik Fry.  That is not an exaggeration, please don’t take this stuff without giving credit, huh?



  1. Oh! I wanna play!

  2. Heh. We should come up with an online campaign!

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