Skip navigation

Tag Archives: Circle of Swords

There is a certain joy you feel when you reunite with an old group of friends after months or years of absence.  And, if it is a particularly solid group of friends, it will seem like nothing has changed and no time has passed at all of note.

When this occurs around a gaming table, it is particularly poignant for the group.  Add in the factor of playing characters that have not adventured together in that time, and a sense of nostalgia overpowers even the great nostalgia from just the friendships.  There is a weight of shared adventures and exploits that, while not truly more powerful than those of the real world, are as if Jason and the crew of the Argos reunited.    It’s a delightful weight that doesn’t encumber like a millstone, but supports, like a solid foundation built on bedrock.

This past weekend, I returned to the COSWorld game setting from my local Gaming Guild (Circle of Swords, www.circleofswords.com for those of you interested).  And what’s more, I was able to return not only to play as a new character in the new iteration of the world using the Pathfinder system, but I was able to update an old character and have him return to the active world of the adventure again.  Luth Stormwind strode the world once more, turning his mind to the pursuit of the righteous path and the pursuit of knowledge.

Now, I suppose I ought to provide some background here.  COSWorld is the shared world, much like Living Forgotten Realms, Shadowrun Missions, and some older shared worlds in which players can take part in the constantly developing events of the world and help shape it.  In essence, they can sit at a table where multiple other players, some they know, some they don’t, are working with them.  Since this group is not overly massive (at most, about twenty active players, max, at any one given time), we still get to know one another, and a dynamic forms.

The world was once known as Kysie, and survived through the Second and Third/3.5 editions of the D&D games.  I started playing as Luth in about 2002, and played him through 2008, periodically, as I gradually took over greater reins in DMing, and then Admining, along with my friends, the world itself.  Soon, though, life started keeping me away from when and where I needed to be, and I turned over the reins to my friend Steve.

Luth started as a wizard, venturing alongside his friends Angdor the outcast dwarven fighter, Kiara the statuesque elven sorcerer/ranger, and Jonathan the devout human cleric of the lord of battle.  There are tons of tales I can tell about the adventures, from the ruined knighting celebration of Sir Turlogh, to the now-infamous “dart-in-your-neck” story, and beyond.  If you catch me in a good mood some time, and offer to buy me a drink, I may just share them with you.

We helped shape the world, and were shaped by the world, becoming iconic adventurers in the world, along with the lord Armand (a wonderful fencer and boon companion), and so many others.  We worked towards making Kysie a better place, and told grand tales in the process.

And then Kysie changed forever.

A comet plummeted towards the world, its source unknown.  We gathered one last time in Dweomerheart, the name for Luth’s manor in the town of Deepwood.  We came together and did all we could, sending ourselves to vast and different parts of the world, gathering all who would listen to us, and finding a way to survive the coming holocaust.  Luth gathered what he could carry from his home.  One of his friends, Angdor, had died recently defending a remote dwarven outpost.  With a heavy heart, he magically locked the doors to Dweomerheart, doors that could only be unlocked by six others with the right key.  And off he went, along with Kiara, Jonathan, and others to try and save what he could of the world.

During this module, I actually had moments of tears in my eyes, so immersed was I in character.  I remember looking at my friend who plays Kiara, trying not to break down, and saying, “How do you say goodbye to home?”  I was constantly on the brink of leaving the key magical item for everyone’s survival in Kiara and Jonathan’s capable hands, and staying behind to save who all I could from the comet.  To me, in part, it was fitting for Luth.  Though insanely intelligent, he nevertheless always took the risks to do what he hoped was the right thing.  But when I turned to Kiara’s player at the table, I felt inside that even Luth couldn’t do that.  People depended on him here and now.

So, Luth left his home behind to be destroyed, trusting in the goddess of Magic who he had always served faithfully.  At the end of the module, Luth sequestered himself in his new tower, given to him by Sir Turlogh.  He was going to find a way to bring his home back, to return Dweomerheart.  I did this at the time because I was entering a stage in my life where my attendance at the conventions and game days I loved was becoming spotty.  It was time to take a sabbatical from this setting and drift a bit.

Fast forward to this past weekend.

Sitting at the Epic Level (Epic for COSWorld is level ten or so, given the nature of the beast) module for COSWorld, I was able to once more step into the boots of Luth Stormwind and adventure once more.  It was glorious.  Luth’s character is one I adored playing so much that it was second nature for me to slip into playing him once more.  The cerebral mage, known for refusing to use fire magic (“it’s inelegant and brutish; only the simplest of mages would resort to such a thing.  I prefer the power of the storm, thank you.”) was once more a part of the unfolding events of the world Caladonia (the name for the world we ended up in, 500 years in the future), and the return of a villainous old foe we had worked to oppose frequently in the old world.  Apparently, my friend who runs the world decided he would make this module just because I decided to return to COSWorld.  I feel honored.  Honestly, I really do.

But more than that… It was fun.

I bought a new set of a dozen six-sided dice just for spell damage (yes, I get to roll that many dice sometimes.  I told you, Luth is freaking awesome in the true sense of the word).  I was faced with a situation where my evocation spells, powerful dweomers of lightning, thunder, and force were ineffective.  I proved my utility by still being able to utilize spells that bolstered my companions’ abilities, making them more effective at combat.  I had a chance to teach a spellcaster of the new world a new spell Luth brought with him from the old world.  I sent a message to a mighty foe from old that some still stood against him.  And I got a chance, for one evening in game, to return to Dweomerheart, which is now the retreat of the gods and goddesses themselves.  It was what I, and Luth, needed.  The storm was reinvigorated, and my return was well worth every dime I spent on the weekend, even if I had done nothing else.  Had I not sat at a single other table, not rolled another die the rest of the weekend, that evening, that module, those friends… it was all worth it.

Don’t turn down a chance at that nostalgia.  If you get a chance to revisit something old and left behind with a group of gaming friends, take it.  Don’t even think for a spare moment; just freaking do it.  There are new stories to be told, new treasures to be won, and old tales to tell around an imaginary table in the game, passing ale and wine, eating good food from a magical table, and remembering old glories.

Just like in life, there are things out there that are good for the soul.  And old friends are one of them.

Share your stories here as comments, or just let me know what you think.

P.S. – I EVEN GOT A PERMANENT +1 CASTER LEVEL AS A DEIFIC BOON!  Kickass, right?!

P.P.S. – Included is a swiped and recolored picture I use for Luth.

My 12th level wizard (Pathfinder), Luth Stormwind

My 12th level wizard (Pathfinder), Luth Stormwind

EF